Croc: Legend of the Gobbos received mixed to positive reviews upon release. Cusworth came up with the names for many of the levels, several of which were references to other pieces of popular culture; the game's first level, named "...And So The Adventure Begins", was a reference to the title card of the music video for the David Lee Roth song Yankee Rose, which Cusworth found in a video collection that he owned at the time. Copy the setup folder from the CD to your harddrive and replace the setup with the V5 version found near the bottom of the page on vogons. This is the moment the deal fell apart. According to Keating, Croc was given a single fang protruding from his mouth in reference to his pet house cat at the time who shared the same characteristic. It was released for the Sony PlayStation, Sega Saturn, and PC. Just like any other platformer game, Croc will come across many enemies which will attempt to stop Croc in his adventure. …  Joe Fielder of GameSpot said that this makes the game "frustratingly hard to play. Croc's maneuvering abilities are somewhat comparable to that of Mario's in Super Mario 64, with his primary methods of movement consisting of the abilities to run, jump, climb, and swim using either the analog stick or the D-pad, as well as touting the abilities to perform a sidestep and a 180-degree quick turn as other methods of maneuver. Praise went to the game's graphics, unique gameplay and music whilst criticisms went to the game's camera angles and repetition. The game is basically a 3D platformer with some puzzle elements thrown in. Combining digitized speech, foot-tapping tunes and some frighteningly realistic ambient effects, Croc's many worlds boast an atmosphere that few developers ever both with.  Scharvona tried to compose the game's songs so that people listening to the music would be able to "whistle along" with them. 1 point. A Microsoft Windows port of the game was released in North America on 26 November 1997. ALL RIGHTS RESERVED. A 2D side-scrolling port of the game for the Game Boy Color, simply titled Croc, was released in June 2000.  Reviews for the Saturn version remarked that, while it is inferior to the PlayStation version, the differences between them are impressively minor. ", In 2014, GamesRadar included Croc on their list of the best Sega Saturn games of all time, noting that the game "gave players on Sega and Sony's machines a chance to explore 42 brightly colored levels' worth of Argonaut's take on the Mushroom Kingdom, earning the company a bestseller of its own in the process. This is where Croc really shines. After defeating the Guardian, they usually transform into the creature they were before. The game follows Croc as he once again ventures to defeat Baron Dante, who has captured an old inventor Gobbo, while simultaneously searching for his long-lost parents. " PC Gamer noted that 3D platformers are difficult to do right because the roaming camera adds complications to the precision jumping the genre demands, and assessed that "The resulting gameplay can be anywhere from occasionally irritating to disastrous, and unfortunately, Fox Interactive’s newest 3D platformer Croc falls somewhere in between. DOS, Mac, C64, Amiga, Amstrad CPC, Atari 8-bit, Atari ST, Apple II, https://community.pcgamingwiki.com/files/file/535-crocpcmusicenabler/, Yu-Gi-Oh! L2 and R2: Control the camera from a higher or lower view. They all have numerous differences amongst them, though the Playstation version is considered the definitive version. Josh Smith of GameSpot criticized the graphics, camera and controls, and ultimately deemed the game "a generic 3D platformer. Older gamers may quickly get bored of the simple and easy gameplay: the 'puzzles' are very easy to figure out as this is by no means a 3D Lemmings kind of game, and monsters are easily beaten. It was released for the Sony PlayStation, Sega Saturn, and PC. Click the "Install Game" button to initiate the file download and get compact download launcher. After some time on the island, Croc and the Gobbos have established a close relationship until one day the evil Baron Dante shows up, along with his minion Dantinis.  Subsequently, collecting every puzzle piece in the game unlocks an extra island containing more levels for the player to progress through. , The voice samples for Croc were provided by British actor Jonathan Aris, who was friends with Argonaut's audio department at the time.  All four of Electronic Gaming Monthly's reviewers gave a 7.5 out of 10 to both versions.  An official strategy guide for the game, written by Anthony James, was published by Prima Games in 1997. One thing I really liked was that on some of the bonus rooms, instead of just smashing boxes or jumping on platforms, you have to solve puzzles. The graphics rank up there as some of the best of all time for platform games.  The game went on to become one of Argonaut Games' best-selling titles, with the PlayStation version of the game selling over 3 million copies worldwide. The colored gems are also scattered throughout the levels, but are used for something completely different. But it's not all about jumping on snakes and rats; there's a good deal of exploring to do. It was followed by Croc 2 in 1999. See the Cheats, Hints and Tips article for full details.  However, most concluded that these secondhand elements were blended in a way that yielded an at least moderately entertaining experience with some feel of its own. A Microsoft Windows port of the game was released in North America on 26 November 1997. Share your gamer memories, help others to run the game or comment anything you'd like.  Rescuing every Gobbo before a boss level in each world unlocks a secret level that can be completed in order to collect a jigsaw puzzle piece. Anyone get this to work on Win 10, trying to install for my polish gf who hasn't played this since she was 5! For the similarly named Game Boy Color game, see. Oh yeah, did I mention you will also swim, fly on balloons, and swing across monkey bars? The list of Guardian and their levels found in are below: Dantinis are the most common enemies in the game and respawn when attacked. Aggregating review website GameRankings gave the PlayStation version 79.14% the Sega Saturn version 76.67%, the PC version 60.50% and the Game Boy Color version 54.00%. Pau Pau Island, where it was published by Mitsui MediaQuest.